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Because of my son's words, I gave up my high paying management position at Tianmei

2024-12-19

Game Grape

Game Grape

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This article is from WeChat official account: Youxiputao (ID: youxiputao), written by Yan Jinyan, and the picture is from Visual China


Article Summary

The article tells the story of a management veteran named Zhou who worked in a game company for 9 years and decided to leave his job to accompany his family due to a child's words. He reflects on the balance between work and family.


• •    Lao Zhou gave up his high paying management position due to a sentence from his child


• •    The article presents a profound reflection on work family balance


• •    Old Zhou expressed his reluctance towards work and his emphasis on family

At present, how to get ashore and how to survive has become a topic that too many working people are contemplating. Most people strive to train themselves into a precise component, ensuring that they can operate continuously without deviation within the company.




But there are always people who yearn for freedom.




In April of this year, Lao Zhou, who had been working at Tianmei for 9 years and held the management position of "King of Glory", made a bold decision: to quit his job and go home to take care of his children.








After Lao Zhou's resignation notice was posted, it caused a considerable response and resonance on Weibo and Xiaohongshu, and many people admired his courage.








At the beginning, almost no one around him could immediately understand him. Living is already difficult, why give up the position that countless people dream of? Even with a certain amount of savings, taking care of children naked still means giving up better living conditions and possibilities, and even preparing to deviate from society.




Moreover, at the age of 35, Old Zhou is far from financial freedom. Like ordinary people, he is under the pressure that his age should have. Previously, due to various reasons, he had the idea of changing jobs, but after having children, he quickly put aside his restless thoughts; As children grow up, already small houses may become increasingly cramped; Not to mention, he, who is now idle at home, has to face the mundane life of daily necessities.




Despite this, Old Zhou still did not regret leaving. Faced with a gradually imbalanced life and internal friction at work, he believed that it was necessary to press the pause button.




Based on Lao Zhou's narration, the following is organized:




one




On the first day of resuming work during this year's Spring Festival, I found the leader's chat window on WeChat of the company. I opened and closed it for a while, and after struggling for a whole three hours, I still sent a large section of resignation letters.




He was shocked and wondered if my values had suddenly changed to another dimension. He came back and forth to meet me for a few times. Many people around me say that this decision is brainless and too impulsive. Looking back, I also find it a bit unbelievable, after all, I once fantasized that I would work at Tencent until retirement.




I have loved playing games since I was young. During breaks, I would gather classmates and draw maps on paper similar to Red Alert and Resident Evil. I will play the role of the director, throw dice, take a few steps, and draw a monster, which is a bit like the paper prototype we are making now.




After graduating from Chuanmei, I successfully entered Tencent. In these nine years, I have poured a lot of emotion into the project. Previously, I told my wife that we now have a child, but he can only be considered the second in line. The eldest is the king, and I have been involved in achieving this.




In the early stages of the project proposal and every challenging period of "King of Glory", I could truly feel that this was something I was interested in and loved, and my team members were also popular. Everyone accompanied each other and volunteered to work overtime until very late. Even if it's been spinning for two consecutive months, my thoughts haven't changed.




Of course, the workplace is unpredictable, and I have also thought about when I will leave this station. For example, when a project encounters some situations, I am fired or transferred; Or maybe staying in the same project for so long, I'm tired of it. If I want to change my mind, it's possible; I even imagined that I would play indie games.




But in reality, considering the trust and atmosphere that the team has built over the years, the process system that was finally established, and the various halos and benefits brought by the project, I have no reason to leave here voluntarily. If I can easily tell you that I didn't hesitate to leave, it would definitely be pretending to be X.




Moreover, after having a child to take care of in the first two years, I immediately dispelled all my strange thoughts and stayed calm for now. But to my surprise, it was precisely because of the child's words that I decided to resign in the end.




My child is already two and a half years old, but I spend very little time with him. Although working overtime until the early hours of the morning is not the norm, the child goes to bed early. When I usually return home, he probably has already rested.




The personal IP I am working on, "Kalpan," was originally created as a bedtime story. After my wife became pregnant, I started writing about it and wrote about a hundred chapters. I thought I could tell the children about it every day, but later I found out that he couldn't even see me before going to bed, and I didn't even talk about a few chapters in total.








Kalpan




The most frustrating thing for me is that this Spring Festival, I spent more time at home with my child, and our relationship reached its peak. I feel that he loves me very much. But on the third day of the Lunar New Year, he might have been getting up and suddenly looked at me impatiently, pointing to the company building outside the window and saying, "Dad's going home, Dad's going to work."




I was stunned, isn't dad right at home? Isn't dad at home with you? In an instant, tears welled up in my eyes, giving me a feeling of being awakened. Originally, in the eyes of children, my meaning may be that white building.




The next few nights, I lost sleep and lay in bed thinking a lot. I began to doubt what I had done in the past two years. My child's golden companionship time may be before the age of three. I have already wasted more than two years and don't want to lose the last six months.




After having the idea of resigning, many friends around me came to persuade me. I guess they might think that everyone is like this, everyone can do it, why can't you? But I'm sorry, I just can't.




two




In many Internet enterprises, people with children will encounter a practical problem: time is not enough. I work late at night, but my work is not particularly flexible, so I may have to go early in the morning.




However, from my observation, many practitioners may have long been accustomed to this state - work always outweighs family, as if this is a conventional practice.




Previously, I also had the same idea as everyone, staying in the office all day, dealing with work, as if it was the most important thing in life. But with children, your worldview will be impacted, they are both familiar and unfamiliar, becoming a member of your family. Many people may say that we need to work hard to earn money and give our children a better future, but on the spiritual level, what can we give them without companionship?




So, after the Spring Festival, when I stepped out and looked at it, I realized that this thing was quite abnormal, but for some reason, in the current atmosphere, it was just like that.




I have also tried balancing work hours and getting my child back home before going to bed, but it's strange that you feel a sense of guilt. This is guilt towards team members. When you run home with your bag at 8 o'clock and see other classmates still at your desk, it's difficult for you to leave so decisively.




I also pay great attention to improving efficiency. If we can handle our work beautifully within the designated time, then everyone can leave work early. However, the problem is that the work can not be finished all the time, and it will be connected one by one. This is the Internet company. Its product iterations are frequent, and overtime is inevitable.




Many people say that the age of 35 is a hurdle, and at this age, even the strongest person may experience some loss.




I have also considered before whether I want to have children too late. At this age, there are too many things that consume my energy. If I have children in my twenties, can I work until retirement. But in fact, when I was young, I definitely couldn't understand this idea. At that time, I had to work hard to become a full-time employee and strive hard.




I think that being in it, everyone will definitely have certain contradictions and pains, and the management team will be the same. In Marx's words, this is a form of alienation.




This kind of alienation is extremely unfair to children. We may have been used to being screws for a long time, but children don't. And you cannot ask the company or team to change, you can only make self sacrifice and trade-offs.




Moreover, I am also a designer and artist, and my creative source comes from life. The reason for the theme of Calpan is the birth of a child, which inspired me. Essentially, if I continue to maintain my original state, I will only become increasingly inconsistent and unable to reconcile with myself.




After thinking it through, even if the leader advised me, I never wavered in my thoughts. There is no turning back arrow when I bow, and I know that if I loosen a bit, I may convince myself to accept everything again. I don't want to make this matter too superficial. It's in Sichuan dialect, it's just a twist, so the entire resignation process was swift and decisive.




It was quite interesting at that time. One day during a group meeting, we were discussing the focus of next week's work. My mind was full of resignation, but suddenly I instinctively said it out loud, leaving my mind blank. I counted and the conference room fell silent for almost half a minute, leaving everyone confused.




After the meeting, a colleague came to me and said, "Don't say anything, Lao Zhou. I actually understand you very well. I have been thinking about how to balance family and work recently, and you did the right thing." Do you know? At that time, I was deeply moved and relieved, and he was understood.




three




After the resignation notice was posted, many people asked me why I resigned. 80% of the reasons are definitely due to personal family, and another 20% may be due to internal friction at work.




After the handover, I took a long vacation first. During that time, I still dreamed of meetings and presentations at 3 or 4 in the morning. A few years ago, when this situation occurred, I thought I was an isolated phenomenon, but later I found it quite common.




Going deep into the hearts of every art student, everyone must have their own pursuit of artistry. But under the product model framework of large companies, artistry inevitably undergoes deformation and is then subject to submission.




The most common challenge that art faces after proposing a plan is operation and planning. We have also experienced a conference wheel battle before, from 9:30am to 11pm.




When I first entered the industry, I was quite competitive. When my professional abilities were violated, I often fought with cross module classmates. A good result, I can persuade them to form a standard and then move in this direction. The bad outcome may be compromise.




For example, when designing a scene, art will consider whether the landmark matches the worldview, starting from the architectural spatial structure and the behavioral relationships between people. In theory, it is a very reasonable design, but when cross module students come in, they may think that the design does not conform to the tone and is not handsome enough. During the process of repeated debugging, it is easy for people to experience internal friction.




This can actually be understood, after all, there is a lack of universal context between modules. It is difficult to make art understand gameplay and operational strategies. Similarly, other students may also lack theoretical knowledge of art and design. Especially in large factories, everyone is relatively far away, without sufficient communication and trust, disputes may arise, and in the end, each can only take a step back.




In my opinion, arguments and compromises are all fleeting moments, but the final design product needs to be launched. It is just a lack of certain artistic information, and this is not something that can be stepped back.




Before I became a manager, I actually had some hesitation. As I mentioned earlier, I may be more like a native designer with a career development path. Originally, I focused on consulting as an art director, but later I realized that as a manager, I might have the opportunity to compete for some resources and try to change some of the environment.




I fully agree with what the previous leader said, that the accumulation of our professional skills is actually very important. Work should not constantly deplete employees, organizations should provide resources and space for everyone to grow.




Later, we offered courses internally, translated excellent knowledge from overseas, established school enterprise cooperation, and invited masters to give lectures. There are also two internal student sharing sessions every month, and some may even be promoted to the entire IEG for collaborative learning. During that period, I felt that the team atmosphere and condition were particularly good.




I have also considered promoting some institutional reforms. For example, in terms of creativity, can we slow down appropriately, or can we establish a dedicated creative team to take them out of production and only be responsible for creative ideas. Perhaps it is a mixed team with students from multiple modules such as literature, art, music, etc. We can fix these people down and develop them specifically for a certain sub module, which is beneficial for overall coordination and creativity.




But the problem is that the company has its own operating mechanism, which inevitably involves fairness. For example, employees need to be assessed, and once someone leaves production, how can they level the playing field?




There are still many such problems, and I think there is no way to solve them. A large factory is like a huge machine, it moves very slowly, and it is difficult to make timely and significant adjustments during this process. Whether it's corporate culture or workflow, it requires stability to ensure the lowest efficiency requirements. This is a world-class challenge.




Therefore, in the business environment, I have actually become an old fogey for a long time. I can accept the rules of society and enterprises. At most, I can only spare time to do some independent creation after work every day.




Many people don't understand why you're so tired from work and still have to do this, but it's actually my detoxification method.






Lao Zhou's Independent Creation




Of course, I'm not saying that work is just endless pain and internal friction. In the past few years at King, I have also gained a lot of sense of achievement. Whenever we do map renovations or design a racing year, and see players discussing the content, I feel particularly satisfied because the creation ultimately requires the participation of the audience to complete.




Before, Universal Studios in Beijing had a special area for Glory of the King. I would also like to take my child to see it and tell him about these IP stories that my father participated in designing.




four




After leaving my job, I took my child to Hainan. He had never seen the sea before and had only heard of it in stories before.




Now, he can't fully adapt to me staying at home all the time. When he gets angry and conflicts with me, he still yells at me and asks me to draw, but it's actually quite fun because I can feel him gradually forgetting my previous work state.




My sleep quality has also improved, and the high pressure in my subconscious is being eliminated. I have never dreamed of work again.




As I have been at home for a long time, I have also realized many things.




Nowadays, everyone may feel that work is filled with various pressures and they really want to escape, but my mentor once said that freedom is relative, not absolute.




Even if I am now free from the pressure of the company, I will still face many daily necessities and personal creative bottlenecks. Simply put, a person's life is always accompanied by stress, which is a normal state. Assuming that a person has no stress at all, it is actually an unhealthy state.




Moreover, humans are social animals, and you will always maintain your sociality and be needed by those around you. For example, the team may no longer need me now, but the industry still needs me. For example, on Bilibili, there will be many strangers who like to watch me draw and think that companionship style creation is very valuable; For example, the elderly at home may need me more and more.




So, I just chose to leave the company temporarily due to personal family reasons, but I will not give up on creating and working. I now spend more time every day creating Kalpan, expressing myself, and maintaining communication with the industry. In the future, when my child grows up a bit, I think I may still return to work at the company.




In the workplace, we all have unpleasant things that exist objectively and are difficult to change. It's just about how you make choices and gain a relatively free space.




This article is from WeChat official account: Youxiputao (ID: youxiputao), written by Yan Jinyan


Game Grape

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因为儿子一句话,我放弃了天美的高薪管理岗

本文来自微信公众号:游戏葡萄 (ID:youxiputao),作者:严锦彦,题图来自:视觉中国


文章摘要
文章讲述了一位在游戏公司工作了9年的管理岗老周,因为孩子的一句话而决定离职回家陪伴家人,反思了工作与家庭的平衡问题。

•  老周因为孩子的一句话放弃了高薪管理岗

•  文中展现了对工作与家庭平衡的深刻思考

•  老周表达了对工作的不舍和对家庭的重视

当下,如何上岸,如何苟命,成了太多打工人思考的命题。大部分人都努力把自己训练成一块精准的零件,确保可以在公司里没有偏差地持续运转。


但总有人向往自由。


今年4月,已经在天美干了9年,身居《王者荣耀》管理岗的老周,做了一个大胆的决定:辞去工作,回家带娃。



老周的离职贴发出后,在微博、小红书引起了不小的反响与共鸣,很多人都佩服他的勇气。



在最开始,身边几乎没人能够马上理解他。活着已然不易,为什么还要放弃无数人梦寐以求的岗位?哪怕有了一定存款,裸辞带娃依然意味着将放弃更优渥的生活条件与可能性,甚至还要做好与社会脱轨的准备。


况且,刚满35岁的老周,远谈不上财务自由,他与普通人一样,遭受着这个年纪该有的压力:先前因种种原因,他曾有过换工作的念头,但有娃之后,他很快就搁置了不安分的想法;而随着孩子长大,本就不大的房子,可能会变得逐渐逼仄;更不用说,如今赋闲在家的他,已经不得不直面柴米油盐的生活琐事。


尽管如此,老周依然没有后悔离职。面对逐渐失衡的生活,以及工作中的内耗,他认为必须按下暂停键了。


以下根据老周的讲述整理:



今年春节复工的第一天,我在企业微信找到了领导的聊天窗口,一会儿打开,一会儿关掉,纠结了整整三个小时,我还是把一大段离职信发了过去。


他很震惊,觉得我的价值观是不是突然换到了另一个次元,来来回回约我面聊了几次。身边很多人都说,这个决定不经大脑,太意气用事。回想起来,我也觉得有点不可思议,毕竟我曾幻想过,自己会在腾讯干到退休。


我从小就喜欢游戏,课间会拉上同学,在纸上画着类似红警、生化危机的地图。我来扮演导演,扔骰子,走几步,再画个怪,有点像我们现在做的paper prototype(纸上原型)


从川美毕业后,我顺利进入腾讯。在这九年里,我对项目倾注了非常多感情。之前我和媳妇说,现在我们有了娃,但他只能算老二,老大是王者,是我一直参与做到现在的。


在《王者荣耀》的立项早期、每次攻坚期,我都能真切感受到这是自己感兴趣和热爱的事情,团队里的小伙伴也是有火的,大家互相陪着,自愿加班到很晚。哪怕连续两个月连轴转,我的想法也没变过。


当然,职场变化莫测,我也想过会在什么时候离开这个车站。比如项目遇见一些情况,我被裁了,被调离了;又或者这么久待在同一个项目,我厌了,想要换个脑子,都有可能;甚至我还预想过自己会去做独立游戏。


但实际上,考虑到不管是团队多年磨合的信任度、氛围,还是好不容易建立起来的流程制度,以及项目带来的种种光环和利益,我没有理由主动离开这里。如果我很轻松地告诉你,离职时没有一点不舍,那绝对是在装X。


而且,前两年有了娃要养后,我马上就把所有稀奇古怪的想法都打消了,先安分待着。但没想到的是,最后恰恰是因为小孩的一句话,让我决定离职。


我的小孩已经两岁半了,可我陪伴他的时间非常少。虽然要加班到凌晨的攻坚期不是常态,但小孩睡得早,我平常回到家里,他大概也已经休息了。


我正在做的个人IP“卡尔潘”,最早是当作睡前故事创作的。老婆怀孕后,我就开始写,大概编了一百多章,想着可以给小朋友天天讲,结果后来发现,他睡前压根看不见我,一共也没讲过几章。



卡尔潘


最让我崩溃的是,今年春节,我在家和小孩相处的时间变多了,关系真是到了顶峰,我觉得他很爱我。可是在大年初三,他可能是有起床气,突然就看着我不耐烦,指着窗户外面的公司大楼说,“爸爸回家,爸爸去工作。”


我愣住了,爸爸不就在家吗?爸爸不是在家里陪你吗?瞬间,我就热泪盈眶,有种被点醒了的感觉。原来,在小孩眼里,我的意义可能就是那栋白色建筑。


后面几天晚上,我失眠了,躺在床上想了很多,开始怀疑自己这两年到底干了些什么。孩子的黄金陪伴时间,可能就是三岁以前,我已经浪费了两年多,不想再失去最后半年。


有了离职的想法后,身边很多朋友都来劝我。我猜,他们可能觉得,人人都是这样的,大家都可以,为什么你不可以?但对不起,我就是不可以。



在很多互联网企业,有娃的人都会遇到一个现实问题:时间不够用。晚上下班晚,但工作其实又不是特别弹性,可能上午还是得早去。


不过据我观察,很多从业者,可能早就习惯了这种状态——工作永远大于家庭,似乎这是墨守成规的。


之前,我也和大家想法一致,整天待在办公室里,处理工作,仿佛这是人生最要紧的事。但有了小孩,你的世界观会受到冲击,他既熟悉又陌生,成为你家庭中的一员。很多人会说,我们要努力挣钱,给予小孩更好的未来,但在精神层面,缺乏陪伴的我们,又能给到他什么呢?


所以,春节之后,跳出来看,我才觉得这玩意儿蛮不正常的,但不知道为什么,在当下的氛围里,它就是这样。


我也尝试过平衡工作时间,卡着小孩睡觉前回家,但很奇怪,你会有一种内疚感。这是对团队组员的内疚,当你八点就拎着包往家跑,看到其他同学还在案头,你很难走得那么果决。


我也蛮注重效率提升的,假设我们能在规定时间里,把手头工作处理得漂漂亮亮,那大家都能早点下班。但问题在于,工作始终做不完,它会一个接一个地往上怼,这就是互联网公司,它的产品迭代频繁,加班难以避免。


很多人说,35岁是一道坎,到了这个年龄,再强的人可能都会有所损耗。


我之前也思考过,是不是我要小孩要得太晚了,在这个年龄,有太多事情消耗我的精力,如果二十几岁就生小孩,是不是就能干到退休。但实际上,年轻时我肯定无法理解这种想法,我那时候可是要努力转正,要努力奋斗。


我觉得,身处其中,大家肯定都会有一定的矛盾和痛苦,管理层也一样。用马克思的话来说,这就是一种异化。


这种异化对小孩是极不公平的。我们可能早就习惯了当螺丝钉,但小孩没有。而你也不可能要求公司、团队去改变,只能做出自我牺牲和权衡。


而且,我还是一个做设计的,搞艺术的,我的创作源泉来源于生活。之所以有卡尔潘这个题材,就是小孩的出生,带给了我灵感。本质上说,如果我继续维持原样,只会变得越来越不自洽,无法跟自己和解。


想通之后,哪怕是领导劝我,我也没有动摇过想法。开弓没有回头箭,我知道一旦我有丝毫松动,可能就会重新说服自己接受这一切。我不想把这事儿弄得挺“肉”的,这是四川话,就是拧巴,所以整个离职流程都是雷厉风行的。


当时挺有意思的,有天在小组会议上,我们正聊着下周的工作重点,我满脑子都是辞职,突然就下意识地说了出来,真是脱口而出,脑袋里一片空白。我数了一下,会议室沉默了快半分钟,大家都懵了。


会后,有同事来找我,“老周你什么都别说了,我其实非常理解你,我最近也一直思考如何平衡家庭和工作,你做了件对的事。”你知道吗?当时我好感动,如释重负,我他*被理解了。



离职贴发出来后,很多人问我到底为什么离职。80%的原因,肯定是因为个人家庭,还有20%,可能源于工作的内耗。


交接完后,我先休了个长假,那段时间,凌晨三四点还是会梦到开会、汇报。前几年出现这种情况时,我以为自己是个别现象,但后面发现还挺普遍的。


深入到每个美术同学的内心,大家肯定对艺术性有自己的追求。但艺术性在大公司的产品模型框架下,难免发生变形,然后去服从。


最常见的,美术提出一个方案后,需要面对运营、策划的挑战。我们以前也经历过会议车轮战,从早上九点半,一直argue到晚上十一点。


最早入行时,我的对抗性还挺强,当自己的专业能力受到侵犯时,经常会和跨模块同学battle。好的结果,我可以说服他们,形成一个规范,后面就往这个方向做。不好的结果,可能就是妥协。


比如,要设计某个场景时,美术会考虑这个地标是否与世界观匹配,会从建筑空间结构,跟人之间的行为关系去入手。按道理,它是非常合理性的设计,但当跨模块同学进来后,可能就会认为设计不符合调性,不够帅气。在反复调试的过程中,人很容易出现内耗。


这其实可以理解,毕竟跨模块之间缺乏通用语境。想要让美术懂gameplay,懂运营策略,很难。同理,其他同学可能也缺乏美术设计的理论知识。尤其在大厂,大家离得相对远,没有足够的沟通和信任关系,就会起争执,最后只能各退一步。


在我看来,争吵、妥协都是一时之气,可最终设计成品是要上线的,它就是缺失了一定的美术信息,这不是能各退一步的事。


我当管理岗之前,其实也有过犹豫。就像刚说的,我可能更像原生的设计师,职业发展路径,原本是偏咨询方向的美术指导,但我后来觉得,成为管理后,我是不是有机会争取一些资源,尝试改变部分环境。


我很认可前leader说过的话,我们的专业能力沉淀其实很重要。工作不能一直损耗员工,组织应该给到资源和空间让大家成长。


后来,我们在内部开设课程,翻译海外的优秀知识,建立校企合作,请大师来讲课。每个月还有两场内部同学的分享,甚至有些会被上升到整个IEG共同学习。那段时间,我觉得团队风气和状态都特别好。


我也想过推动一些制度层面的改革。比如,我们在创作上面,能不能适当慢下来,或者能不能建立一个专门的创意小组,让他们脱产,只负责创意想法。可能它是一个混合的团队,有文学、美术、音乐等多模块的同学,我们把这些人固定下来,就针对某个子模块进行开发,有利于整体配合和创作。


但问题在于,公司有自己的运转机制,这里面必然会涉及到公平性,比如员工需要考核,一旦有人脱离生产了,那要如何一碗水端平?


诸如此类的问题还有很多,我觉得这没办法。大厂就像一个巨大的机器,它走得很慢,这个过程中很难去做及时的,较大的调整。不管是企业文化,还是工作流程,它都需要一个稳固性去保证最低的效率要求。这是一个世界级难题。


所以,身处商业环境,我其实很早就变成了一个老油条,我能接受社会和企业的规则,最多只能每天下班后,抽出时间,做一点自主创作。


很多人不理解,为什么你工作都这么累了,还要去做这玩意儿,但这其实是我的排毒方式。


老周的自主创作


当然,我也不是说工作就是无尽的痛苦与内耗。在王者这几年里,我也收获了很多的成就感。每当我们做地图翻新,或者设计一个赛年时,看到玩家围绕内容做讨论,我就觉得特别满足,因为创作终归是需要观众参与进来完成的。


之前北京的环球影城不是有《王者荣耀》的专区么,我也会想,什么时候能带小孩去看一下,和他说一下爸爸参与设计的这些IP故事。



离职之后,我带小孩去了海南,他一直没见过大海,以前只在故事里听到过。


现在,他还不能完全适应我一直待在家里,和我生气、闹矛盾的时候,还是会吼我,让我去画画,但其实这也挺好玩的,因为我能感觉到他在逐渐淡忘我以前的工作状态。


我的睡眠质量也变好了,潜意识里的高压正在消除,完全没有再梦到过工作。


随着在家里的时间久了,我也想清楚了很多事情。


现在,大家可能都会觉得,工作中充斥着各种各样的压力,很想逃离,但我的启蒙老师说过,自由是相对的,不是绝对的。


哪怕我现在摆脱了公司的压力,还是会面临不少生活中的柴米油盐,以及个人创作的瓶颈。说白了,人的一生总会伴随着压力,这是一种常态,假设一个人完全没有压力了,反而是一种不健康的状态。


而且,人是社会性动物,你永远会保持自己的社会性,会被周围人所需要。比如现在团队可能不需要我了,但行业还是需要我的,就像B站上会有很多陌生人喜欢看我画画,觉得陪伴式创作非常可贵;又比如家里的老人可能会越来越需要我。


所以,我只是因为个人家庭原因,暂时选择了离开公司,但我不会放弃创作与工作。我现在每天会花更多的时间,去创作卡尔潘,做个人表达,也会保持和行业的交流。未来,等到孩子长大一点后,我想我可能还是会回到公司上班。


在职场里,我们都会有不愉快的地方,没办法,它就是客观存在的,很难改变,只是说你怎么去做选择,怎么去获得一个相对自由的空间。


本文来自微信公众号:游戏葡萄 (ID:youxiputao),作者:严锦彦

本内容为作者独立观点,不代表虎嗅立场。未经允许不得转载,授权事宜请联系hezuo@huxiu.com
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